Non-credit maintenance cost like power and ecobalance ( Values/MaintenanceCost/ActiveEcoEffect, ActiveEnerg圜ost, ActiveEnergyProduction + Inactive.) are stored as binary fixed point numers: Values/BuildCost/ResourceCost/Credits and Values/MaintenanceCost/ActiveCost and InactiveCost) are stored in the same unit as in-game credits. and then enough categories to give you an headacheĬredits (e.g.
is stored in patch8.rda/data/config/game/assets.xml and superceded by the assets.xml files of subsequent patches. Such values as building cost, power output/consumation, maintenance cost, ecobalance effect, etc. The principle of modding involves modifying in-games values (Wind Park power output for instance) to make the game harder, easier or more balanced.
patch x.rda Updated copies of the Data files. Data2.rda Most of the GUI can be found here Data3.rda Maps, generators, islands: They're in here. Data1.rda Specifications of buildings, items, etc. RDA file organization Data0.rda Most AI files. The games data is stored in the installation directory, in the "maindata" folder